Aug. 17th, 2008

Aargh!

Aug. 17th, 2008 12:43 am
seiberwing: (Existence)
So I got to the ending credits of Hotel Dusk:215 about five minutes ago, after no less than sixteen hours of solving amusing puzzles, having things make no sense (such as having a pencil sitting in your suitcase for half the game but never being able to actually pick it up and put it in your inventory until there came an obscure need for it) and sitting through endless dialogue. The last one is expected in such a game, mind you, but is still rather annoying to an impatient someone and without the whimsical fun and fast-paced action of Phoenix Wright. A good amount of time could be cut out of the game simply by putting in "I explained to so and so what I'd found out about this and that" instead of having to recap every single time you talk to a new person. Realistic, yes, but pointless when the player already knows this stuff.

Still, I was intrigued by what was going on and by the end of Chapter Nine willing to sit through the inevitable hour of pressing the 'continue' arrow just to find out what was going on.

Content contains spoilers for Hotel Dusk: Room 215 )

In short, no more interactive novels for Seiber. I require more action, and ideally more crack.

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